![]() ![]() Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks. ![]() Light and Dark (Su): See stat block above. Speed: Wayangs have a base speed of 20 feet. Size: Wayangs are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks. Wayangs have the following racial traits: +2 Dexterity, +2 Intelligence, –2 Wisdom: Wayangs are nimble and cagey, but their worldview is strange. Wayangs are defined by class levels-they don’t have racial Hit Dice. They follow a philosophy known as “ The Dissolution,” which teaches that in passing they again merge into shadow. Originating from the Shadow Plane, wayangs are pixie-like in stature with extremely gangly limbs and skin the color of deep shadow. Treasure NPC gear ( blowgun with 20 darts, dagger, other treasure) Organization solitary, pair, tribe (3–24) Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. SQ arcane bond (amulet), extended illusions +1 round, light and dark, shadow magic Languages Abyssal, Common, Draconic, Goblin, Wayang Skills Craft (alchemy) +7, Knowledge (arcana) +7, Perception +2, Spellcraft +7, Stealth +10 Racial Modifiers +2 Perception, +2 Stealth Opposition Schools necromancy, transmutation Illusionist Spells Prepared (CL 1st concentration +4)ġst- hypnotism (DC 14), silent image (DC 14), vanishĠ (at will)- detect magic, ghost sound (DC 13), read magic Wayang Spell-Like Abilities (CL 1st concentration +2)ġ/day- ghost sound (DC 11), pass without trace, ventriloquism (DC 12)Īrcane School Spell-Like Abilities (CL 1st concentration +4) ![]()
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